![]() Because of this, the players are borderline forced into taking multiple snipers, whose high damage output and accuracy can be used to pierce armor and destroy key weapons and limbs, to every encounter. When enemy armor values reach 30, they make them practically impervious to assault rifles, PDWs and most shotguns, because their individual bullets deal sub-30 damage, and thus get deflected. Armor works by subtracting the value from each individual bullet hitting the armored body part.
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